Follow the Cult Drinking Game

Follow the Cult

The Drinking Game Where Rituals Loop, Minds Break, and Only the Strong Survive

Follow the Cult isn’t just a drinking game — it’s a memory meltdown dressed as a ritual. Think Bop It, but performed live, surrounded by confused disciples, and led by someone who’s drunk on power (and possibly Sambuca).

There are no cards, no dice, and no escape. The cult grows. The rituals stack. The energy loops. And every time someone messes up? You all shout:

“BURN THE HERETIC!”
…and they drink.


What You Need

  • 4+ players (The more the merrier)
  • Drinks for all
  • Room to move arms, legs, or entire bodies
  • A willingness to surrender to complete nonsense

Bonus points for:

  • Cloaks, robes, or dressing gowns
  • A goblet, ladle, or any object that can be called “The Sacred Chalice”
  • A playlist that makes people feel like they’re in a boss fight

Game Overview

One player is chosen as the Cult Leader. Their job is to invent and perform short ritual actions — physical gestures, movements, or sounds — that must be copied in sequence, around the circle.

Once a ritual completes a full circle, the Cult Leader must perform it again, restarting the loop and keeping it going until someone messes up.

They can start new rituals at any time after their last one has been passed on.

Yes. You will end up juggling multiple looping rituals at once.
Yes. It will descend into chaos.
Yes. That’s exactly the point.


Setup

  1. Form the Circle of Devotion
    Players stand or sit in a circle. This is your sacred ground. Make sure you’ve got space to move, point, squat, and flail safely.
  2. Name Your Cult
    Pick something that sounds ominous or ridiculous.
    Examples:
  • The Blinking Eye of Gareth
  • Sons of the Eternal Pint
  • The Drenched Sock Order
  • Cult of the Rotating Chicken

Chant the name together to lock it in.

  1. Choose a Cult Leader
    Don’t just pick the fittest one of the group — if they start inventing rituals that involve squatting, spinning, or standing up and down constantly, you’ll all be wheezing by Round Two.

How to Play

The Cult Leader’s Power

  • The Cult Leader begins by inventing a ritual action: a clap, a chant, a movement, a toast, a sound.
  • That action is performed once, then passed clockwise from player to player around the circle.
  • Once the ritual returns to the Cult Leader, they must perform it again, restarting the loop.
  • This keeps going until someone messes up.
Example:
  • Leader claps twice and says “ALL HAIL BUBBLES”
  • The action goes around the circle.
  • When it returns, the Leader does it again, and the loop continues.
  • Meanwhile, the Leader can start a second ritual (e.g. waving arms and going “SHOOOOOO”).
  • Now there are two active rituals, both looping independently around the circle.

There is no upper limit to how many rituals the Leader can stack. But pro tip:
Start slow. Go in hard too early and nobody will last five minutes.


When a Player Messes Up

If a player:

  • Misses a ritual
  • Does the wrong action
  • Confuses the order
  • Hesitates for too long
  • Falls apart under pressure

The Cult Leader (or anyone really) shouts:
“BURN THE HERETIC!”

That player must drink. The group may also boo or chant shamefully, depending on how dramatic you’re feeling.


Bonus Actions and Leader Tricks

  • Sip as a Ritual: The Cult Leader can raise their drink and take a sip as a ritual. Yes, this means you’ll all eventually be miming drinking, for real.
  • The Freeze: At any point, the Cult Leader can stop play by yelling “STILLNESS!”
    Everyone must immediately freeze. Anyone who flinches, laughs, or moves?
    They drink.
  • Direction Change:
    • Round 1 goes clockwise
    • Round 2 goes anti-clockwise
    • Round 3 goes clockwise again
    • And so on…

Looping rituals keep their original direction unless otherwise declared by the Cult Leader (use wisely for chaos).


Ending the Game

The game ends when:

  • Everyone’s too drunk to keep track
  • A ritual loop becomes eternal and collapses society
  • The Cult Leader voluntarily steps down and passes the robe to a successor
  • You lose track of reality and begin believing in The Sock Prophet

Final Thoughts

Follow the Cult is not about winning. It’s about collapsing into laughter, failing spectacularly, and pretending you’re part of a sacred order that worships hand claps and fake toast gestures.

Keep the rituals flowing. Keep the heretics drinking.
And remember: no one escapes the circle.

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