The Ultimate Drinking Game of Power, Paranoia and Petty Revenge
Looking for a ridiculous new party game that fuels chaos, rewards creativity, and gets your friends drunk while enforcing nonsense social laws? Welcome to The Rule Generator, the drinking game where every player becomes their own little tyrant, laying down a law for the night and punishing anyone who breaks it.
It’s hilarious, unpredictable, and by the end of the night you’ll be begging permission to wee like a confused six-year-old Victorian orphan.
This game works best with four to eight players. Any more than that and it turns into lawless anarchy, which is fun but also basically impossible to manage unless you’re sober. Which you won’t be.
Table of Contents
What is The Rule Generator?
Each player comes up with their own bizarre rule for the night. These rules are enforced by the player who created them, and stack on top of each other as the night goes on. That means by round three, you’re balancing an invisible dwarf on your shoulder, calling your best mate “Lord Harold the Third,” and saluting every time someone says the word “drink.”
Every time someone breaks a rule, the enforcer calls them out and they must drink. But there’s a catch. No one is allowed to tell the enforcer when someone else breaks their rule. If you do, you drink too. Snitching is punished swiftly and publicly.
You can get people drunk at your own expense, but you’ll go down with them. Strategy meets stupidity.
What You Need
- A group of 4 to 8 players who enjoy ridiculous games and have no shame
- Alcohol, or anything drinkable if you’re playing sober for some reason
- A decent memory, or the willingness to fake one
How to Play
- Each player creates one rule for the night
Your rule can be absolutely anything, as long as it’s simple enough to enforce and bizarre enough to cause problems. Think creatively, but keep it doable.
Here are a few rule examples to get you started:
- Every time you drink, you must take your invisible dwarf off your back and place him gently on your shoulder. Don’t forget to return him after.
- You’re not allowed to use anyone’s real name. Only Sunday names, middle names or formal titles like “Duchess Francesca of Aldi.”
- You must ask permission to use the toilet by saying “Mummy, please may I go wee wee?”
- You cannot say the word “beer.” You must call it “liquid courage” or “fermented sadness.”
- You are the enforcer of your rule
You alone are responsible for catching others who break your rule. When you catch someone in the act, shout your agreed-upon phrase. You can use anything, but “SLAP THE RULEBOOK” works well. When you shout it, the rule-breaker must drink.
- You cannot snitch
If you spot someone breaking another player’s rule, you are not allowed to tell the enforcer. If you do, you must drink as well. This means you can intentionally bait someone into breaking a rule, but if you want them punished, you have to out yourself too. It’s dirty tactics and it’s beautiful.
- Rules stack
Every player has a rule. All rules apply at the same time. If you forget one, screw up, or fall into someone’s trap, get ready to drink. This becomes especially messy once players start stacking speech rules, imaginary friends, movement restrictions and costume obligations.
By the end of the game, someone will be crawling across the room whispering Shakespearean insults while asking to go for a wee.
Rule Ideas for Inspiration
Need help coming up with a rule? Use these prompts to fuel your creativity.
Speech rules
- You can’t say the word “yes.” You must say “absolutely, my sovereign.”
- Only speak in third person.
- You must rhyme the last word of every sentence.
Physical actions
- Stand up before every drink and salute the nearest wall.
- Make eye contact with the ceiling before answering any question.
- Only sit down after making jazz hands.
Character and behaviour
- You are a pirate for the rest of the game. Act accordingly.
- You are not allowed to touch your own face. Ever.
- You must address everyone as “Captain” or “Baroness.”
Imaginary objects
- You have a hamster in your pocket. Say goodnight to it before every drink.
- You’re wearing invisible gloves. You must mime putting them on before speaking.
How to Win
You don’t. There is no winner in The Rule Generator. There are only those who last longer, drink less, and avoid falling into the traps set by their friends. This game ends when people are too drunk to remember the rules, too tired to shout “SLAP THE RULEBOOK,” or when someone starts talking to their invisible dwarf like it’s their therapist.
Make It Harder
If the base game isn’t enough chaos, try adding these optional rules:
- Every 30 minutes, everyone adds a new rule
- If someone breaks their own rule, they drink twice
- Last person to notice a rule being broken must drink as well
Final Thoughts
The Rule Generator is one of the best drinking games for small groups who love party games with a twist. It blends creativity, memory, sabotage and social performance into a glorious mess of confusion and laughter. The more effort people put into their rules, the better the game becomes. It’s not about winning. It’s about surviving the evening with your dignity mostly intact.
So grab your drink, invent your law, and start enforcing. Long live your reign, Enforcer. May your friends live in fear.